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Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,starsector diy planets  That's like 80% of what you need for colonies, all on a non-habitable planet

-Survey data adds up. 0 coins. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. 7 epta consortium 1. DamascusSeraph_ • 1 yr. 0. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. Editing the save file directly is highly discouraged. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. Usually has really good resources. Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. To exploit them at their fullest however, you need to. ago. Planet. The word flesh-ship makes me uncomfortable though. DIY planets terraforming is similar but does not have the kind of minute tweaks that can be done under TASC. 95. It also includes endgame methods for. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. 3 (now editable+no pollution) [Starsector Mods][0. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). 55. GrandAlchemistPT • 8 mo. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. 185467 [Thread-3] ERROR com. Go to starsector r/starsector. first time I've seen someone bring it up. removecondition volatiles_trace. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. The fastest way to get answers is through the discord too. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. 5). You can drop 3 stations on a major planet. 2D RPG/Trade/Fleet Combat Game. I wouldn't colonize a planet that's 200% Haz or higher, personally. 10 votes, 19 comments. It used to be called Starfarer. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). The consensus seems to be that everyone glasses planets when they get to a certain point. This mod significantly expands the variety of systems and planets you'll encounter while exploring. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. 0. I go over the different types of ships available and how to use them . 1. You can't totally control it, but you can choose a general direction it should aim. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. Key words are 'bountiful' 'ultrarich' and 'plentiful'. Profit. To make changes to the planets, simply edit the file MODSystem_modPlugin. 0. There may be a few that you have to worry about and those are in the scope of total game conversion. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. Alternatively you can seize those colonies, nurture them and then give them back to the faction for a massive rep boost. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. Nex (of course). There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Posted by u/omglatf - No votes and 6 commentsHyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. It used to be called Starfarer. There are 2 big ones, TASC and DIY planets. In Sindarian Culture, this is indeed considered a dick move. ago. I try to keep new factions out of my game and only add ships. " and "Teraforming and more" so it is probably a compatibility issue. 1 industrial evolution 2. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. An Incredibly Basic Guide to Editing Planets. ago. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. 0 ironshell 1. Change planet and colony descriptions with an in-game interface. The Cerulean Spire. e. Expect the quest to be completed in 0. captains and officers), and 3,020 names for stellar objects (i. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Gul_Akaron • Benevolent Overlord • 2 yr. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. And one faction that can [REDACTED]. With our comprehensive installation and usage guide, you'll be able to install and use. He can be met once the Player is Level 5. . v1. Any help would be awesome! Thanks!~. Colonies are player-owned settlements on planets within the sector. 1a to the current vesion (0. I would also recommend DIY planets, grand colonies, illustrated entities. You can talk to it too. the DiY Planets mod is the one that gives you the ability to make a planet. A mature colony typically has around 300K+ income and ~60K upkeep. Currently has support for DIY Planet Items as well. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Check your modlist, or alternatively what version of the game are you running? This is as of 0. 0. Usually depends on the planet. It used to be called Starfarer. It adds a whole new bounty system, with some challenging targets as well as some unique bounties. Improved Rotary weapons makes a few weapons look better. 2D RPG/Trade/Fleet Combat Game. 188 votes, 22 comments. make it habitable, add water so it becomes fertile. 2 Supply Forging 1. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). /data/config/". Go to the local bar at each planet, and talk to the "scarred spacer". Download (0. Also probably an Alpha core. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. I have a bunch of seeds like that but they're all vanilla. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. It needs 4 food to sustain its colonists. Terran and Jungle planets with decent modifiers orbiting a gas giant in the Duzahk system in the Core Worlds. 5. Starsector Modding forums (Modding Tools. The tutorial source. 2D RPG/Trade/Fleet Combat Game. Don't think you can change tundra to frozen even in DIY planets. 2D RPG/Trade/Fleet Combat Game. The other terraforming mod. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. For anyone having trouble finding Items or Scarred spacer. It introduces: BaseModPlugin, Global, PlanetAPI,. : high flux, low hull, engines disabled etc. 1b. It used to be called Starfarer. Some work needed with the neck protection. Hypershunt tap. ). Worlds of interest: HEGEMONY SPACE - NARAKA SYSTEM (rightmost core worlds) Has a hazard 75 Terran world! Turns out the Core Worlds do have some randomized spawns. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. 2D RPG/Trade/Fleet Combat Game. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. 13. NullPointerException. Advertisement Coins. Then position them on all the different industries. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. Also have Beyond the Sector and Nexerelin (ofc). Man I wish Starsector had a mod manager. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Hyperdrive. lang. captains and officers), and 3,020 names for stellar objects (i. Hiroyan495. 1 The ability to build a gate is a very necessary and useful thing - albeit long and expensive, but extremely necessary. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. In vanilla it's impossible to have no atmosphere gas giants. I wanted to try a terraforming mod, and it is going quite good. I don't need everything on one planet. NexusMod mirror. 3Through the art of heavy modding for a size 7 colony supported by commerce and a supercomputer in another colony I've managed to clear the big 1 million/month mark. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. « Last Edit: October 13, 2022, 04:02:29 PM. Colonies by SirHartley [ 0. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. It's suposed to be in Here, but it apears alex updated both the 0. Edit: it's a part of the DIY planets mod. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). 50K subscribers in the starsector community. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Just realized the extremely hot barren world is great for a military base, with a. And it is time to make a colony guide. this IS a bad naming convention. r/starsector • 28 days ago. ago. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. Visiting the bars of planets containing cryorevivals will allow you to recruit a sleeper officer (guaranteed 3-4 elite skills) every 180(or 730 if hired as a merc) days with their levels scaling on your colony size. DIY Planets 1. 1 rock is enough to use the genesis, you dont need a asteroid belt. It used to be called Starfarer. Terraforming and Station Construction is the mod you’re looking for. 0. 14, for Starsector 0. 0 coins. Okay , soooo. Titan AE. The Top 50 Starsector Mods you should be playing by IroncladLion. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. ago. 0. 48K subscribers in the starsector community. With this mods you dont have to find a perfect planet, instead you can create one. You should also use "hazard pay" on your mining planet to make it grow. MtnMaiden. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. I was midway through my first playthrough and loving it but then I noticed that the number of NPC colonies/worlds were static and unchanging. java. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. Also the hazard rating influences building upkeep. 16. f interstellar imperium 2. It used to be called Starfarer. I always get it mixed up with diy planets or nex or indievo. Zubu_Ano • 7 mo. lang. It msg decrease after you've taken it a few times maybe. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. just make sure you're installing the latest versions and doing it in the right order – generally 'dassault-mikoyan engineering' and 'vayra's sector' first, then 'DIY planets'. 1. high hazard planets make hazard pay very expensive and its only going to get more expensive. Sure if the two terran worlds are good (or you already colonized them), go for it. MtnMaiden • 22 days ago. 0zzz Fleet Action History Fuel Siphoning 1. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Join. So for example if you have 4 planets producing 5 units of a good each, you would have a total production of 20. Re: [0. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Premium Powerups . Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. Mod_Info. Could someone please help? Scarred spacer always shows up for me. 96a]. 47K subscribers in the starsector community. e. 85%. You can basically do the same with DIY planets but it’s not the same. You can open it with any text editor and. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. 1 MagicLib 0. With this mod, any Gate can provide endless exploration. 48K subscribers in the starsector community. After that, select the industry you want to build. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Re: [0. It also includes endgame methods for. 5. Usually has. I think it's DIY Planets. A. A mod for Starsector 0. Literally any piece of rock you can turn into a paradise. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. This happens both in a game that was created in 0. Larger colony size means more mining production. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. 95a and 0. d hmi supervillains 0. e. In this video, I show you how I only used PHASE ships in Starsector. Download. I got into Starsector a few weeks ago and played 20+ hour already. It's from DIY planets, look at the forum page to see what items from it do and how they are used. 95a as well as a fresh one that was just created in 0. Although Station Construction is more simple and faster. 2d HMI 0. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. This is a work in progress, so if you are a competent modder please consider adding to this. Probably due to the wider selection of habitable planet types. . ha. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. Either DIY Planets or Terraforming and Station Construction, those are the terraforming mods I use. Reply. It used to be called Starfarer. 95a] Rebalanced Doom 1. 14 Grand Colonies v-1. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Re: [0. zip file from the link above, unzip it. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. Open the save in notepad++, search for the planet name. Starsector Modding forums (Modding Tools. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. 1 Fleet Size by DP 1. Elevate your Starsector gameplay with the [0. Download. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. As others have pointed out, play. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Those are some of my must haves along with Nexerelin. Re: [0. 95. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. Could this be a residual item, or came from TaSC/Industrial. Look up the starsector mod index for a list of quality mods. Link (v1. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. You eivode tour marines into battalions of up to 800. Which means no additional random tundra, desert, water etc planets. Its cheap and costs you almost nothing to do. - > Request commodities and war funds from anyone you meet. Why though? Usually a few raids are more than enough to destabilize a planet for an unrecoverable 20+ months of recent unrest so you can watch them tear themselves apart from lack of goods to consume. 3 Ability to grow food on uninhabited planets (hydroponics, domes, mushroom farms, etc. Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. 491. If there's something good, that's where you'll find it. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". It was then at commented and. [0. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. The problem with DIY planet's hypershunt construction. 73. The problem with DIY planet's hypershunt construction. 7. DIY Planets. But then a bunch of parasitic spores invaded the bodies of my people and told them to shut up and obey me. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. You said that both mods were compatible if I turned off the terraforming options of your mod. The most must have is Nexerelin. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Can you be a little more descriptive? 3. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. 89%. Can build planets. 95aDownloadDownload (0. This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. It is intended to make otherwise marginal… Starpocalypse is basically a hardmode filter, makes the early game harder and boring tbh, if the jump/progression between civilian grade and military grade in vanilla was any good, it would be better. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. [AS-443907836215070345] Did I hit the jackpot? Vanilla, 0 mods, 0. 2D RPG/Trade/Fleet Combat Game. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. Instead you get tonnes of one-use terraforming items. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. v1. Go to starsector r/starsector. 9. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». 95a] Fleet Action History v1. bkp files. DIY Planets: Adds more items and a scared spacer bar event where you pay him 20k and get the location of a terraforming rig with at least 1 item that despawns in 90 days. As a lone pilot for the Roider Union, life is already dangerous as is. But a planet does not need to have the habitable tag to be good. 221. For anyone having trouble finding Items or Scarred spacer. Quite a few people have offered to contribute which is great and he said I'm. There's also a cryosleeper in the system. /data/scripts/world/". 1a)DIY Planets adds a variety of colony structures and special items which allow the. But outside of that, I couldn't find a single result related to the word Aquatic Simulator anywhere. Industrial evolution: adds more buildings and such to colonies . There are 2 layers of colony defense: fleets and planetary defense. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. Open up "campaign. 1. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. Simply use this ability icon () to access the captives menu. Unless you got terraforming mods, you're best bet is to place it on a No Atomsphere planet, in system. e. Premium Powerups. Scientists have engineered E. r/starsector. DIY Planets - more stable mod for terraforming planets, which add quests for you. The biggest shortage I've even seen was like 18c for ore. 0. Like O. You get 70-85% of “supplies” used. ticktockbent • 1 yr. The amount is listed on salvage rig module. : high flux, low hull, engines disabled etc. One of the bigger tasks for this release cycle has been adding new content into the game. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. 51K subscribers in the starsector community. Its an amazing system regardless, you can make it work even if you re. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 516. High HZ slightly reduces population growth and increases maintenance. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. Re: [0. 2. In-game description Farming is an industry. 0. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. 1 rock is enough to use the genesis, you dont need a asteroid belt. Diy planets: increases colony customisation and planet customisation . Plenty of planets, class IVs and maybe even Vs, and inside the core world area. 0. With our comprehensive installation and usage guide, you’ll be. juice-stain. 7b Leading Pip 1. Moasseman • 1 yr. You could try to generate the mission again, but unless something changed it'll fail in the same way. ago.